Soon thereafter, they obtained a wand and jumped forward to one of the game’s dungeons, where players could explore, solve puzzles, fight enemies, and collect resources. “We want the whole world to feel like a play space, not just playable within rails.”Īfter that, the developers came upon the nearby town’s market, where they could speak and build relationships with NPCs and sell crops and other resources gathered. “We really wanted to make this beautiful space where when you’re walking around, you can really see all the artists’ hands that went into making it and elevating the genre where we could,” Epp explained. As the demo continued, I saw Epp accept quests from NPCs, catch bugs in a net Animal Crossing-style, fish off a bridge into a river, and do some light platforming around the game’s world. These might seem like small features, but they demonstrated how Fae Farm is meant to be an approachable and relaxing experience that wants to take any frustrating roadblocks out of the player’s way starting in just its opening moments. This is also seamless, as new players who drop into a game world will be caught up with the items and story details necessary to be on the same level as their peers. I also saw Fae Farm’s multiplayer in action, as up to four players can independently farm and explore simultaneously. Players will only have to worry about equipping tools themselves if they want to use their fishing pole, net, or wand at specific locations. Pressing the same button will cut down a tree with an ax or water crops with a watering can, contextually equipping itself. The Talos Principle 2 is shaping up to be 2023’s can’t-miss puzzle game Paper Mario: The Thousand-Year Door is getting a surprise Switch release One of the best sci-fi games ever made is coming to Nintendo Switch next month
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